![]() Each of the Avengers were supposed to have special abilities that would allow them to overcome certain challenges throughout the levels. Unlike these previous games, Global Chaos would feature four heroes from the upcoming Avengers movie as playable characters, and the gameplay would be divided between solving puzzles, battling enemies and exploring the levels.Įarly on in development we locked down some of the game’s elements: 12+ levels, enemy designs, boss battles and various level obstacles. Soap initially pitched an idea to Marvel and V-Energy based on two Soap properties: Wolverine M.R.D. The game features 13 Levels, 13 unique enemies, over 240 sounds effects, more than 170 lines of dialogue and about 250 painted sprites. For the levels we used the Unity Editor that allowed us to export the levels into AS3 code, that would then compile into the game engine.Ī special build of ShoeBox repacked Dragon Bones and level sprites into master sprite sheets. Nape physics was used for the engine, and Dragon Bones for the character animations. ![]() The game was built using the Starling framework. But I hope that you enjoy this write up and screenshot collection of behind the scenes as I think there are several unique techniques and ideas used for the development that I haven't come across myself before elsewhere.Īvengers: Age Of Ultron – Global Chaos is a puzzle/action platformer available online at: This project turned out to be rather ambitious, which is why we want to share some behind-the-scenes info.ĭevelopment on Global Chaos lasted roughly two to three months and involved four people, almost the same team that worked on Gangster Squad, another ambitious Flash game Soap developed two years ago. Its a pitty that it was done as a flash game in a time when the platform lost its glory. ![]() Note :This project was completely a while ago but it took a while for me to get an okay from to post about the development of this project. ![]()
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